-- fps
score
ammo
hull

SuBmarine game

SuBmarine shooter

Client

Haags Pop Centrum

Project

SuBmarine shooter

During a meeting with the Haags Pop Centrum about their new ‘SuBmarine’ alternative popmusic website, they mentioned it would be fun if there was a simple, submarine themed shoot-em-up included in the site. The game should have a bizarre, surreal and submarine atmosphere, and you should be able to, you know, shoot things.

After we created the full-screen background animation for the main website with babylon.js, we used elements from that animation to create that game. We learned that babylon.js has fantastic, simple to implement collision detection, and a great positional audio API.

When we had the basic game engine going, the most fun part was adding the over-the-top sounds. We really like the sounds of the torpedoes and explosions, which are actually close-mic’d avalanche rockets

That, and the particles, of course. We like particles.

The scary fish were cut from photo’s from Baltic deep sea fisher Roman Fedortsov’s amazing Instagram account.

Tech

HTML, css, Javascript, Greensock GSAP and babylon.js. The entire project was coded in Brackets[], which has a great live browser coding pipeline.

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Contact us

Developed by Rocketclowns

Lead developer
Olaf Wempe